A Survey of the Predictors of Amount of Aggression in the Adolescent Users of Violent Video Games in Qom City, 2012, Iran

Background and Objectives: Adolescents are the main audiences of video games. Attractive technologies of these games make virtual faces seem real characters to their audiences. There is a high tendency to show violent and deadly scenes. The present study was done with the purpose of determining the...

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Bibliographic Details
Main Authors: Sarallah Shojaei, Tahereh Dehdari, Keramat Noori Jelyani, Behnaz Dowran
Format: Article
Language:fas
Published: Qom University of Medical Sciences 2013-07-01
Series:Majallah-i Dānishgāh-i ̒Ulūm-i Pizishkī-i Qum
Subjects:
Online Access:http://journal.muq.ac.ir/index.php/qumsj/article/view/668