Gamification as a Supportive Tool for School Children with Dyslexia
Gamification, in its nature, combines not only games but also the whole psychological environment. Thanks to this, a properly prepared implementation of gameplaying can encourage people to compete with others and achieve the set tasks and goals. A person feels fulfilled that through his actions has...
Main Authors: | Paweł Dymora, Karol Niemiec |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2019-11-01
|
Series: | Informatics |
Subjects: | |
Online Access: | https://www.mdpi.com/2227-9709/6/4/48 |
Similar Items
-
Gamification in education
by: Belkin Ph.A.
Published: (2016-06-01) -
Study of the effect of memantine therapy on the treatment of dyslexia in children
by: Mojgan Karahmadi, et al.
Published: (2017-01-01) -
Principals’ attitudes towards the suitability of Irish language immersion education for children with dyslexia
by: Rachael Patton, et al.
Published: (2020-11-01) -
Tracking orthographic learning in children with different types of dyslexia
by: Hua-Chen eWang, et al.
Published: (2014-07-01) -
Studies on spelling in the context of dyslexia: a literature review
by: Luciana Cidrim, et al.