Games as education tools
Objective: The aim of this study was evaluated effects of an intervention with the serious game “Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. Methods: Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health child...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Brazilian Association of Sleep and Latin American Federation of Sleep Societies
2019-06-01
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Series: | Sleep Science |
Subjects: | |
Online Access: | http://sleepscience.org.br/export-pdf/610/ssci-12-02-0100.pdf |