Guiding with a Soft Touch
Research has demonstrated the difficulty in achieving a balance with User Interfaces(UI) in games. Almost all large, nonlinear levels rely on UI practices outside level design in order to guide players. The use of nondiegetic UI can lower player immersion and the use of diegetic navigational UI is...
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Format: | Article |
Language: | English |
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University of Glasgow
2019-08-01
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Series: | Press Start |
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Online Access: | https://press-start.gla.ac.uk/index.php/press-start/article/view/129 |