Escala de satisfação para uso de jogos de videogame ativo de estudantes

Videogames have become increasingly versatile, evolving in their versions, and in addition to a wide variety of models, the latest include an interactive component to users. However, little is known about the factors that most satisfy users regarding the use of active videogames as well as whether t...

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Bibliographic Details
Main Authors: Taynara Lais Pereira Cezario, Catiana Leila Possamai Romanzini
Format: Article
Language:Portuguese
Published: Universidade Estadual do Oeste do Paraná 2014-07-01
Series:Caderno de Educação Física e Esporte
Subjects:
Online Access:http://e-revista.unioeste.br/index.php/cadernoedfisica/article/view/10973/9258