Pegasus: A Simulation Tool to Support Design of Progression Games

The process of designing a game involves many phases. We can summarize the work of the game designer as satisfactorily converting the idea in their mind to a digital game, which is not a simple task. Therefore, game designers should have a variety of tools to assist them. However, there are not that...

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Main Authors: Marcelo Arêas R. da Silva, Geraldo Bonorino Xexéo
Format: Article
Language:English
Published: Hindawi Limited 2018-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2018/9341032
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spelling doaj-aa1da3fa1cdc46e18d0409b06b113e782020-11-25T02:42:29ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552018-01-01201810.1155/2018/93410329341032Pegasus: A Simulation Tool to Support Design of Progression GamesMarcelo Arêas R. da Silva0Geraldo Bonorino Xexéo1COPPE/UFRJ, Federal University of Rio de Janeiro, Rio de Janeiro, RJ, BrazilCOPPE/UFRJ, Federal University of Rio de Janeiro, Rio de Janeiro, RJ, BrazilThe process of designing a game involves many phases. We can summarize the work of the game designer as satisfactorily converting the idea in their mind to a digital game, which is not a simple task. Therefore, game designers should have a variety of tools to assist them. However, there are not that many specialized tools to support the game design process. Herein, we describe the experience of using Pegasus to design a part of a game. We propose an environment to simulate progression games based on game design patterns. Thus, we described the interaction of the game designer with Pegasus in such an environment, in order to support the process of creating, testing, and refining game elements before proceeding to the programming phase. Each configuration of the game elements corresponded to a simulation that could be performed multiple times, like in discrete event simulation. The results showed that Pegasus has the potential to support game design. Additionally, we presented some support components that were created to facilitate the use of the tool.http://dx.doi.org/10.1155/2018/9341032
collection DOAJ
language English
format Article
sources DOAJ
author Marcelo Arêas R. da Silva
Geraldo Bonorino Xexéo
spellingShingle Marcelo Arêas R. da Silva
Geraldo Bonorino Xexéo
Pegasus: A Simulation Tool to Support Design of Progression Games
International Journal of Computer Games Technology
author_facet Marcelo Arêas R. da Silva
Geraldo Bonorino Xexéo
author_sort Marcelo Arêas R. da Silva
title Pegasus: A Simulation Tool to Support Design of Progression Games
title_short Pegasus: A Simulation Tool to Support Design of Progression Games
title_full Pegasus: A Simulation Tool to Support Design of Progression Games
title_fullStr Pegasus: A Simulation Tool to Support Design of Progression Games
title_full_unstemmed Pegasus: A Simulation Tool to Support Design of Progression Games
title_sort pegasus: a simulation tool to support design of progression games
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2018-01-01
description The process of designing a game involves many phases. We can summarize the work of the game designer as satisfactorily converting the idea in their mind to a digital game, which is not a simple task. Therefore, game designers should have a variety of tools to assist them. However, there are not that many specialized tools to support the game design process. Herein, we describe the experience of using Pegasus to design a part of a game. We propose an environment to simulate progression games based on game design patterns. Thus, we described the interaction of the game designer with Pegasus in such an environment, in order to support the process of creating, testing, and refining game elements before proceeding to the programming phase. Each configuration of the game elements corresponded to a simulation that could be performed multiple times, like in discrete event simulation. The results showed that Pegasus has the potential to support game design. Additionally, we presented some support components that were created to facilitate the use of the tool.
url http://dx.doi.org/10.1155/2018/9341032
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