Pegasus: A Simulation Tool to Support Design of Progression Games
The process of designing a game involves many phases. We can summarize the work of the game designer as satisfactorily converting the idea in their mind to a digital game, which is not a simple task. Therefore, game designers should have a variety of tools to assist them. However, there are not that...
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2018/9341032 |
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doaj-aa1da3fa1cdc46e18d0409b06b113e782020-11-25T02:42:29ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552018-01-01201810.1155/2018/93410329341032Pegasus: A Simulation Tool to Support Design of Progression GamesMarcelo Arêas R. da Silva0Geraldo Bonorino Xexéo1COPPE/UFRJ, Federal University of Rio de Janeiro, Rio de Janeiro, RJ, BrazilCOPPE/UFRJ, Federal University of Rio de Janeiro, Rio de Janeiro, RJ, BrazilThe process of designing a game involves many phases. We can summarize the work of the game designer as satisfactorily converting the idea in their mind to a digital game, which is not a simple task. Therefore, game designers should have a variety of tools to assist them. However, there are not that many specialized tools to support the game design process. Herein, we describe the experience of using Pegasus to design a part of a game. We propose an environment to simulate progression games based on game design patterns. Thus, we described the interaction of the game designer with Pegasus in such an environment, in order to support the process of creating, testing, and refining game elements before proceeding to the programming phase. Each configuration of the game elements corresponded to a simulation that could be performed multiple times, like in discrete event simulation. The results showed that Pegasus has the potential to support game design. Additionally, we presented some support components that were created to facilitate the use of the tool.http://dx.doi.org/10.1155/2018/9341032 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Marcelo Arêas R. da Silva Geraldo Bonorino Xexéo |
spellingShingle |
Marcelo Arêas R. da Silva Geraldo Bonorino Xexéo Pegasus: A Simulation Tool to Support Design of Progression Games International Journal of Computer Games Technology |
author_facet |
Marcelo Arêas R. da Silva Geraldo Bonorino Xexéo |
author_sort |
Marcelo Arêas R. da Silva |
title |
Pegasus: A Simulation Tool to Support Design of Progression Games |
title_short |
Pegasus: A Simulation Tool to Support Design of Progression Games |
title_full |
Pegasus: A Simulation Tool to Support Design of Progression Games |
title_fullStr |
Pegasus: A Simulation Tool to Support Design of Progression Games |
title_full_unstemmed |
Pegasus: A Simulation Tool to Support Design of Progression Games |
title_sort |
pegasus: a simulation tool to support design of progression games |
publisher |
Hindawi Limited |
series |
International Journal of Computer Games Technology |
issn |
1687-7047 1687-7055 |
publishDate |
2018-01-01 |
description |
The process of designing a game involves many phases. We can summarize the work of the game designer as satisfactorily converting the idea in their mind to a digital game, which is not a simple task. Therefore, game designers should have a variety of tools to assist them. However, there are not that many specialized tools to support the game design process. Herein, we describe the experience of using Pegasus to design a part of a game. We propose an environment to simulate progression games based on game design patterns. Thus, we described the interaction of the game designer with Pegasus in such an environment, in order to support the process of creating, testing, and refining game elements before proceeding to the programming phase. Each configuration of the game elements corresponded to a simulation that could be performed multiple times, like in discrete event simulation. The results showed that Pegasus has the potential to support game design. Additionally, we presented some support components that were created to facilitate the use of the tool. |
url |
http://dx.doi.org/10.1155/2018/9341032 |
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AT marceloareasrdasilva pegasusasimulationtooltosupportdesignofprogressiongames AT geraldobonorinoxexeo pegasusasimulationtooltosupportdesignofprogressiongames |
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