Perceptions of Students for Gamification Approach: Kahoot as a Case Study

A novel learning experience that increases student motivation can be created in a learning environment that includes a gamification approach to assess competence. Student views on gamification were surveyed to determine the best application of this method, the environment necessary for its use, and...

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Bibliographic Details
Main Authors: Huseyin Bicen, Senay Kocakoyun
Format: Article
Language:English
Published: Kassel University Press 2018-02-01
Series:International Journal of Emerging Technologies in Learning (iJET)
Subjects:
Online Access:http://online-journals.org/index.php/i-jet/article/view/7467