Perceptions of Students for Gamification Approach: Kahoot as a Case Study
A novel learning experience that increases student motivation can be created in a learning environment that includes a gamification approach to assess competence. Student views on gamification were surveyed to determine the best application of this method, the environment necessary for its use, and...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Kassel University Press
2018-02-01
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Series: | International Journal of Emerging Technologies in Learning (iJET) |
Subjects: | |
Online Access: | http://online-journals.org/index.php/i-jet/article/view/7467 |