Effect of Gamification on students’ motivation and learning achievement in Second Language Acquisition within higher education: a literature review 2011-2019

This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments to promote motivation and engagement. By the turn of the 21rst century, Gamification took off in the business field and soon after became an at...

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Bibliographic Details
Main Authors: Nadia Azzouz Boudadi, Mar Gutiérrez-Colón
Format: Article
Language:English
Published: Universitat Politècnica de València 2020-03-01
Series:The EUROCALL Review
Subjects:
Online Access:https://polipapers.upv.es/index.php/eurocall/article/view/12974