Bridging Digital and Physical Educational Games Using RFID/NFC Technologies

The physical educational games and the traditional psycho-pedagogical methodologies are deeply based on the manipulation of objects. The opportunity derived by some low-cost technologies could join the physical world with the digital tools creating Augmented Reality Environments based on the concept...

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Bibliographic Details
Main Authors: Orazio Miglino, Andrea Di Ferdinando, Raffaele Di Fuccio, Angelo Rega, Carlo Ricci
Format: Article
Language:English
Published: Italian e-Learning Association 2014-09-01
Series:Je-LKS : Journal of e-Learning and Knowledge Society
Online Access:https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/959