Bridging Digital and Physical Educational Games Using RFID/NFC Technologies
The physical educational games and the traditional psycho-pedagogical methodologies are deeply based on the manipulation of objects. The opportunity derived by some low-cost technologies could join the physical world with the digital tools creating Augmented Reality Environments based on the concept...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
Italian e-Learning Association
2014-09-01
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Series: | Je-LKS : Journal of e-Learning and Knowledge Society |
Online Access: | https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/959 |