Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design

This paper discusses a gamification design for knowledge base refinement. We present a simulation model for game playing and examine the possibility of estimating the effects of game rule design. The maintenance of a knowledge base involves human intervention and is one of the application domains of...

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Main Authors: Daiki Kurita, Boonsita Roengsamut, Kazuhiro Kuwabara, Hung-Hsuan Huang
Format: Article
Language:English
Published: Taylor & Francis Group 2018-10-01
Series:Journal of Information and Telecommunication
Subjects:
Online Access:http://dx.doi.org/10.1080/24751839.2017.1401259
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spelling doaj-9ae89ba9ec2543648d58e15287c19db52020-11-25T00:40:27ZengTaylor & Francis GroupJournal of Information and Telecommunication2475-18392475-18472018-10-012437439110.1080/24751839.2017.14012591401259Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule designDaiki Kurita0Boonsita Roengsamut1Kazuhiro Kuwabara2Hung-Hsuan Huang3Ritsumeikan UniversityRitsumeikan UniversityRitsumeikan UniversityRitsumeikan UniversityThis paper discusses a gamification design for knowledge base refinement. We present a simulation model for game playing and examine the possibility of estimating the effects of game rule design. The maintenance of a knowledge base involves human intervention and is one of the application domains of human computation. Using the concept of crowdsourcing, refinement tasks can be delegated to many casual users over a network. In addition, gamification, such as games with a purpose (GWAP), is a useful idea to motivate workers in crowdsourcing by making tasks enjoyable. For effective gamification, designing the game rules is critical. In this paper, we present a model for simulating the gamified knowledge base refinement process to estimate the effects of different game rule designs beforehand. We use a rental apartment FAQ system as an example knowledge base and show that by invoking game playing when a problem is found in a knowledge base, it can be properly updated. In addition, we discuss the effectiveness of using a calibration quiz to estimate the reliability of users.http://dx.doi.org/10.1080/24751839.2017.1401259Crowdsourcinggamificationknowledge base refinementlinked data
collection DOAJ
language English
format Article
sources DOAJ
author Daiki Kurita
Boonsita Roengsamut
Kazuhiro Kuwabara
Hung-Hsuan Huang
spellingShingle Daiki Kurita
Boonsita Roengsamut
Kazuhiro Kuwabara
Hung-Hsuan Huang
Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design
Journal of Information and Telecommunication
Crowdsourcing
gamification
knowledge base refinement
linked data
author_facet Daiki Kurita
Boonsita Roengsamut
Kazuhiro Kuwabara
Hung-Hsuan Huang
author_sort Daiki Kurita
title Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design
title_short Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design
title_full Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design
title_fullStr Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design
title_full_unstemmed Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design
title_sort simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design
publisher Taylor & Francis Group
series Journal of Information and Telecommunication
issn 2475-1839
2475-1847
publishDate 2018-10-01
description This paper discusses a gamification design for knowledge base refinement. We present a simulation model for game playing and examine the possibility of estimating the effects of game rule design. The maintenance of a knowledge base involves human intervention and is one of the application domains of human computation. Using the concept of crowdsourcing, refinement tasks can be delegated to many casual users over a network. In addition, gamification, such as games with a purpose (GWAP), is a useful idea to motivate workers in crowdsourcing by making tasks enjoyable. For effective gamification, designing the game rules is critical. In this paper, we present a model for simulating the gamified knowledge base refinement process to estimate the effects of different game rule designs beforehand. We use a rental apartment FAQ system as an example knowledge base and show that by invoking game playing when a problem is found in a knowledge base, it can be properly updated. In addition, we discuss the effectiveness of using a calibration quiz to estimate the reliability of users.
topic Crowdsourcing
gamification
knowledge base refinement
linked data
url http://dx.doi.org/10.1080/24751839.2017.1401259
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