Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design
This paper discusses a gamification design for knowledge base refinement. We present a simulation model for game playing and examine the possibility of estimating the effects of game rule design. The maintenance of a knowledge base involves human intervention and is one of the application domains of...
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Online Access: | http://dx.doi.org/10.1080/24751839.2017.1401259 |
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doaj-9ae89ba9ec2543648d58e15287c19db52020-11-25T00:40:27ZengTaylor & Francis GroupJournal of Information and Telecommunication2475-18392475-18472018-10-012437439110.1080/24751839.2017.14012591401259Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule designDaiki Kurita0Boonsita Roengsamut1Kazuhiro Kuwabara2Hung-Hsuan Huang3Ritsumeikan UniversityRitsumeikan UniversityRitsumeikan UniversityRitsumeikan UniversityThis paper discusses a gamification design for knowledge base refinement. We present a simulation model for game playing and examine the possibility of estimating the effects of game rule design. The maintenance of a knowledge base involves human intervention and is one of the application domains of human computation. Using the concept of crowdsourcing, refinement tasks can be delegated to many casual users over a network. In addition, gamification, such as games with a purpose (GWAP), is a useful idea to motivate workers in crowdsourcing by making tasks enjoyable. For effective gamification, designing the game rules is critical. In this paper, we present a model for simulating the gamified knowledge base refinement process to estimate the effects of different game rule designs beforehand. We use a rental apartment FAQ system as an example knowledge base and show that by invoking game playing when a problem is found in a knowledge base, it can be properly updated. In addition, we discuss the effectiveness of using a calibration quiz to estimate the reliability of users.http://dx.doi.org/10.1080/24751839.2017.1401259Crowdsourcinggamificationknowledge base refinementlinked data |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Daiki Kurita Boonsita Roengsamut Kazuhiro Kuwabara Hung-Hsuan Huang |
spellingShingle |
Daiki Kurita Boonsita Roengsamut Kazuhiro Kuwabara Hung-Hsuan Huang Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design Journal of Information and Telecommunication Crowdsourcing gamification knowledge base refinement linked data |
author_facet |
Daiki Kurita Boonsita Roengsamut Kazuhiro Kuwabara Hung-Hsuan Huang |
author_sort |
Daiki Kurita |
title |
Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design |
title_short |
Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design |
title_full |
Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design |
title_fullStr |
Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design |
title_full_unstemmed |
Simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design |
title_sort |
simulating gamified crowdsourcing of knowledge base refinement: effects of game rule design |
publisher |
Taylor & Francis Group |
series |
Journal of Information and Telecommunication |
issn |
2475-1839 2475-1847 |
publishDate |
2018-10-01 |
description |
This paper discusses a gamification design for knowledge base refinement. We present a simulation model for game playing and examine the possibility of estimating the effects of game rule design. The maintenance of a knowledge base involves human intervention and is one of the application domains of human computation. Using the concept of crowdsourcing, refinement tasks can be delegated to many casual users over a network. In addition, gamification, such as games with a purpose (GWAP), is a useful idea to motivate workers in crowdsourcing by making tasks enjoyable. For effective gamification, designing the game rules is critical. In this paper, we present a model for simulating the gamified knowledge base refinement process to estimate the effects of different game rule designs beforehand. We use a rental apartment FAQ system as an example knowledge base and show that by invoking game playing when a problem is found in a knowledge base, it can be properly updated. In addition, we discuss the effectiveness of using a calibration quiz to estimate the reliability of users. |
topic |
Crowdsourcing gamification knowledge base refinement linked data |
url |
http://dx.doi.org/10.1080/24751839.2017.1401259 |
work_keys_str_mv |
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1725290076748906496 |