Gamified Evaluation in STEAM for Higher Education: A Case Study
The process of converting non-game educational content and processes into game-like educational content and processes is called gamification. This article describes a gamified evaluation software for university students in Science, Technology, Engineering, the Arts and Mathematics (STEAM) courses, b...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2020-06-01
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Series: | Information |
Subjects: | |
Online Access: | https://www.mdpi.com/2078-2489/11/6/316 |