Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient

A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varying efficacy. Recently, virtual reality (VR) has been employed as a more sophisticated mirror therapy. Despite the advantages of VR over a conventional mirror, this approach has retained the use of the...

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Bibliographic Details
Main Authors: Max eOrtiz-Catalan, Nichlas eSander, Morten B. Kristoffersen, Bo eHåkansson, Rickard eBrånemark
Format: Article
Language:English
Published: Frontiers Media S.A. 2014-02-01
Series:Frontiers in Neuroscience
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fnins.2014.00024/full