Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study
BackgroundGamification has remarkable potential in the learning space. The process of creating a gamified system and its influence on human behavior reflect the interaction between educators and machines. ObjectiveThe purpose of this pilot study was to present Eth...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2020-08-01
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Series: | JMIR Serious Games |
Online Access: | http://games.jmir.org/2020/3/e18247/ |