Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students’ Reflection Processes

Commercial video games are popular entertainment media and part of students’ media reality. While commercial video games’ main purpose is not learning, they nonetheless could and should serve as objects of reflection in formal educational settings. Teachers could guide student learning and reflectio...

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Bibliographic Details
Main Authors: Marco Rüth, Kai Kaspar
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-01-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2020.594013/full