A Stay-in-a-Set Game without a Stationary Equilibrium
We give an example of a finite-state two-player turn-based stochastic game with safety objectives for both players which has no stationary Nash equilibrium. This answers an open question of Secchi and Sudderth.
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Open Publishing Association
2019-09-01
|
Series: | Electronic Proceedings in Theoretical Computer Science |
Online Access: | http://arxiv.org/pdf/1903.11935v2 |