Violent Videogames, Telepresence, Presumed Influence, and Support for Taking Restrictive and Protective Actions

This study examines the perceived impact of violent videogames from an influence of presumed influence perspective. The role of perceived telepresence and the amount of time spent playing violent videogames in influencing people’s beliefs about the effects of such games were hypothesized and tested....

Full description

Bibliographic Details
Main Authors: Xudong Liu, Ven-hwei Lo, Ran Wei
Format: Article
Language:English
Published: SAGE Publishing 2020-05-01
Series:SAGE Open
Online Access:https://doi.org/10.1177/2158244020919524