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In interactive environments, the use of sound has not advanced as technology in the same proportion of graphics, and the predominance of visual stimulus has caused users - and developers - to take the absence of sound stimulus as a standard. As a result, a universe of non-audible or acoustically pol...
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Pontifícia Universidade Católica do Rio de Janeiro
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doaj-8fe2c82db97846629a95f49493fd325c2020-11-25T04:01:36ZengPontifícia Universidade Católica do Rio de JaneiroErgodesign & HCI2317-88762017-09-015Especial18019410.22570/ergodesignhci.v5iEspecial.358358portuguesLuiz Roberto Carvalho0Alice Theresinha Cybis Pereira1UFSC - Universidade Federal de Santa CatarinaUFSC - Universidade Federal de Santa CatarinaIn interactive environments, the use of sound has not advanced as technology in the same proportion of graphics, and the predominance of visual stimulus has caused users - and developers - to take the absence of sound stimulus as a standard. As a result, a universe of non-audible or acoustically polluted interfaces has been tried out. However, in the last 20 years, a number of efforts have been conducted by several researchers to make the sound studies significative and relevant in the area of HCI. The present study aims to summarize such efforts, as well as expose the concepts of dynamic audio, and also contextualize its application. In raising such questions, the study seeks to contribute to related discussions about sound design and interface design.http://periodicos.puc-rio.br/index.php/revistaergodesign-hci/article/view/358 |
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English |
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DOAJ |
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Luiz Roberto Carvalho Alice Theresinha Cybis Pereira |
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Luiz Roberto Carvalho Alice Theresinha Cybis Pereira portugues Ergodesign & HCI |
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Luiz Roberto Carvalho Alice Theresinha Cybis Pereira |
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Luiz Roberto Carvalho |
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Pontifícia Universidade Católica do Rio de Janeiro |
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Ergodesign & HCI |
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2317-8876 |
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2017-09-01 |
description |
In interactive environments, the use of sound has not advanced as technology in the same proportion of graphics, and the predominance of visual stimulus has caused users - and developers - to take the absence of sound stimulus as a standard. As a result, a universe of non-audible or acoustically polluted interfaces has been tried out. However, in the last 20 years, a number of efforts have been conducted by several researchers to make the sound studies significative and relevant in the area of HCI. The present study aims to summarize such efforts, as well as expose the concepts of dynamic audio, and also contextualize its application. In raising such questions, the study seeks to contribute to related discussions about sound design and interface design. |
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http://periodicos.puc-rio.br/index.php/revistaergodesign-hci/article/view/358 |
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AT luizrobertocarvalho portugues AT alicetheresinhacybispereira portugues |
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