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In interactive environments, the use of sound has not advanced as technology in the same proportion of graphics, and the predominance of visual stimulus has caused users - and developers - to take the absence of sound stimulus as a standard. As a result, a universe of non-audible or acoustically pol...

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Bibliographic Details
Main Authors: Luiz Roberto Carvalho, Alice Theresinha Cybis Pereira
Format: Article
Language:English
Published: Pontifícia Universidade Católica do Rio de Janeiro 2017-09-01
Series:Ergodesign & HCI
Online Access:http://periodicos.puc-rio.br/index.php/revistaergodesign-hci/article/view/358
Description
Summary:In interactive environments, the use of sound has not advanced as technology in the same proportion of graphics, and the predominance of visual stimulus has caused users - and developers - to take the absence of sound stimulus as a standard. As a result, a universe of non-audible or acoustically polluted interfaces has been tried out. However, in the last 20 years, a number of efforts have been conducted by several researchers to make the sound studies significative and relevant in the area of HCI. The present study aims to summarize such efforts, as well as expose the concepts of dynamic audio, and also contextualize its application. In raising such questions, the study seeks to contribute to related discussions about sound design and interface design.
ISSN:2317-8876