Psychiatry gamification from blended learning models and efficacy of this program on students

BACKGROUND: New gamification technology with a detailed understanding of the goals and prospects, and with the help of game elements and techniques, leads to promotion of motivation and participation, and ultimately behavior change. Therefore, this study aimed to evaluate the implementation of a men...

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Bibliographic Details
Main Authors: Leili Mosalanejad, Saeed Abdollahifard, Tahereh Abdian
Format: Article
Language:English
Published: Wolters Kluwer Medknow Publications 2020-01-01
Series:Journal of Education and Health Promotion
Subjects:
Online Access:http://www.jehp.net/article.asp?issn=2277-9531;year=2020;volume=9;issue=1;spage=68;epage=68;aulast=Mosalanejad