GPU Sparse Ray-Traced Segmentation

This paper introduces a real-time region growing segmentation algorithm, designed for graphics processing units (GPUs), which labels only a fraction of the input elements. Instead of searching locally around each element for strong similarity, like state-of-the-art segmentation and pre-segmentation...

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Bibliographic Details
Main Authors: Lucian Petrescu, Anca Morar, Florica Moldoveanu, Alin Moldoveanu
Format: Article
Language:English
Published: IEEE 2019-01-01
Series:IEEE Access
Subjects:
GPU
Online Access:https://ieeexplore.ieee.org/document/8718269/