Exploring Imaginative Capability and Learning Motivation Difference Through Picture E-Book

As advanced technology emerges into learning, learning behavior has changed from printed books to e-books with diversified teaching plans, such as picture E-books. Although past research regards picture E-books as successful and effective for children, some studied have reported that the electronic...

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Main Authors: Pei-Hsuan Lin, Yueh-Min Huang, Chia-Chen Chen
Format: Article
Language:English
Published: IEEE 2018-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8502183/
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spelling doaj-8c0f1ee1c3c44225ae3047fd68e303752021-03-29T21:25:53ZengIEEEIEEE Access2169-35362018-01-016634166342510.1109/ACCESS.2018.28756758502183Exploring Imaginative Capability and Learning Motivation Difference Through Picture E-BookPei-Hsuan Lin0https://orcid.org/0000-0002-0855-5559Yueh-Min Huang1Chia-Chen Chen2Department of Engineering Science, National Cheng Kung University, Tainan, TaiwanDepartment of Engineering Science, National Cheng Kung University, Tainan, TaiwanDepartment of Information Management, National Chung Hsing University, Taichung, TaiwanAs advanced technology emerges into learning, learning behavior has changed from printed books to e-books with diversified teaching plans, such as picture E-books. Although past research regards picture E-books as successful and effective for children, some studied have reported that the electronic feature may negatively affect children. Briefly, as children are attracted by the games or sounds in electronic books, this paper intends to fill the gap with the augmented reality (AR) technology. The imaginative capability is an important factor to stimulate potential and inspire creativity. The research field of imaginative capability is a critical element of the effect student creativity development in the future; however, to the best of our knowledge, little attention has been focused on imaginative capability with technology, to say nothing of learning in ubiquitous learning environments. To cope with this problem, this paper aims to present a picture E-book based on the AR technology and learning theories to build a learner-centered u-learning environment, and examines how to inspire students' imaginative capability in three ways: text-based traditional learning, picture-based traditional learning, and picture E-books with the AR technology-in order to determine the differences of students' learning motivations and imaginative capabilities.https://ieeexplore.ieee.org/document/8502183/U-learningimaginative capabilitylearning motivationpicture e-bookAR technology
collection DOAJ
language English
format Article
sources DOAJ
author Pei-Hsuan Lin
Yueh-Min Huang
Chia-Chen Chen
spellingShingle Pei-Hsuan Lin
Yueh-Min Huang
Chia-Chen Chen
Exploring Imaginative Capability and Learning Motivation Difference Through Picture E-Book
IEEE Access
U-learning
imaginative capability
learning motivation
picture e-book
AR technology
author_facet Pei-Hsuan Lin
Yueh-Min Huang
Chia-Chen Chen
author_sort Pei-Hsuan Lin
title Exploring Imaginative Capability and Learning Motivation Difference Through Picture E-Book
title_short Exploring Imaginative Capability and Learning Motivation Difference Through Picture E-Book
title_full Exploring Imaginative Capability and Learning Motivation Difference Through Picture E-Book
title_fullStr Exploring Imaginative Capability and Learning Motivation Difference Through Picture E-Book
title_full_unstemmed Exploring Imaginative Capability and Learning Motivation Difference Through Picture E-Book
title_sort exploring imaginative capability and learning motivation difference through picture e-book
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2018-01-01
description As advanced technology emerges into learning, learning behavior has changed from printed books to e-books with diversified teaching plans, such as picture E-books. Although past research regards picture E-books as successful and effective for children, some studied have reported that the electronic feature may negatively affect children. Briefly, as children are attracted by the games or sounds in electronic books, this paper intends to fill the gap with the augmented reality (AR) technology. The imaginative capability is an important factor to stimulate potential and inspire creativity. The research field of imaginative capability is a critical element of the effect student creativity development in the future; however, to the best of our knowledge, little attention has been focused on imaginative capability with technology, to say nothing of learning in ubiquitous learning environments. To cope with this problem, this paper aims to present a picture E-book based on the AR technology and learning theories to build a learner-centered u-learning environment, and examines how to inspire students' imaginative capability in three ways: text-based traditional learning, picture-based traditional learning, and picture E-books with the AR technology-in order to determine the differences of students' learning motivations and imaginative capabilities.
topic U-learning
imaginative capability
learning motivation
picture e-book
AR technology
url https://ieeexplore.ieee.org/document/8502183/
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