Surface Scanning-Based Texture Atlas for Voxelized 3D Object
The representation of voxel colors has become crucial because voxelized 3D data are used in a variety of applications. In particular, texture atlases are widely used for representing voxel colors. The texture atlas is typically utilized for encoding voxel colors using image/video encoders, so it is...
Main Authors: | Tae Young Jang, Seong Dae Kim, Sung Soo Hwang |
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Format: | Article |
Language: | English |
Published: |
IEEE
2020-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/8979382/ |
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