Surface Scanning-Based Texture Atlas for Voxelized 3D Object

The representation of voxel colors has become crucial because voxelized 3D data are used in a variety of applications. In particular, texture atlases are widely used for representing voxel colors. The texture atlas is typically utilized for encoding voxel colors using image/video encoders, so it is...

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Bibliographic Details
Main Authors: Tae Young Jang, Seong Dae Kim, Sung Soo Hwang
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8979382/