Apprendre avec le jeu numérique Minecraft.edu dans un dispositif interdisciplinaire en collège
This article presents a study about the experience of MinecraftEdu, during class with middle school students. This experience is lead through an interdisciplinary framework. Our thinking is based on an inquiry with participants from the project and observations during classes. The aim is to collect...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | fra |
Published: |
Laboratoire Experice
2018-06-01
|
Series: | Sciences du Jeu |
Subjects: | |
Online Access: | http://journals.openedition.org/sdj/1057 |
Summary: | This article presents a study about the experience of MinecraftEdu, during class with middle school students. This experience is lead through an interdisciplinary framework. Our thinking is based on an inquiry with participants from the project and observations during classes. The aim is to collect and juxtapose both qualitative and quantitative data, as well as declarative and observed data. This contribution proposes to highlight young people video game activities in a familial and educative context. Through a cultural perspective, this inquiry interrogates the links between learning and play in a serious game. |
---|---|
ISSN: | 2269-2657 |