Apprendre avec le jeu numérique Minecraft.edu dans un dispositif interdisciplinaire en collège

This article presents a study about the experience of MinecraftEdu, during class with middle school students. This experience is lead through an interdisciplinary framework. Our thinking is based on an inquiry with participants from the project and observations during classes. The aim is to collect...

Full description

Bibliographic Details
Main Authors: Leticia Andlauer, Florence Thiault, Laure Bolka-Tabary
Format: Article
Language:fra
Published: Laboratoire Experice 2018-06-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/1057
Description
Summary:This article presents a study about the experience of MinecraftEdu, during class with middle school students. This experience is lead through an interdisciplinary framework. Our thinking is based on an inquiry with participants from the project and observations during classes. The aim is to collect and juxtapose both qualitative and quantitative data, as well as declarative and observed data. This contribution proposes to highlight young people video game activities in a familial and educative context. Through a cultural perspective, this inquiry interrogates the links between learning and play in a serious game.
ISSN:2269-2657