Lego: When video games bridge between play and cinema

This paper proposes an exploration of the Lego Transmedia World. The starting point is a definition of a Lego aesthetics based on four characteristics: modularity, translatability, intertextuality and a tripartite nature of Lego minifigures. A brief analysis of the most popular types of Lego product...

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Bibliographic Details
Main Author: Mattia Thibault
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2015-09-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/thibault_lego/
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spelling doaj-828ae9c218314923b37f380fddb5ff322021-01-26T08:16:06ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052015-09-012690Lego: When video games bridge between play and cinemaMattia Thibault0 Università di Torino This paper proposes an exploration of the Lego Transmedia World. The starting point is a definition of a Lego aesthetics based on four characteristics: modularity, translatability, intertextuality and a tripartite nature of Lego minifigures. A brief analysis of the most popular types of Lego products – toys, games, video games and movies – will delineate a continuum that goes from different degrees of playfulness to mere readership: continuum in which videogames hold a special position. The final aim of this article is to underline, thanks to the Lego case study, the complexity and variety of the knotty intertextual nets that characterize transmedia realities.http://www.gamejournal.it/thibault_lego/Lego MoviesIntermediality
collection DOAJ
language English
format Article
sources DOAJ
author Mattia Thibault
spellingShingle Mattia Thibault
Lego: When video games bridge between play and cinema
G|A|M|E The Italian Journal of Game Studies
Lego Movies
Intermediality
author_facet Mattia Thibault
author_sort Mattia Thibault
title Lego: When video games bridge between play and cinema
title_short Lego: When video games bridge between play and cinema
title_full Lego: When video games bridge between play and cinema
title_fullStr Lego: When video games bridge between play and cinema
title_full_unstemmed Lego: When video games bridge between play and cinema
title_sort lego: when video games bridge between play and cinema
publisher Ass.ne Culturale Ludica
series G|A|M|E The Italian Journal of Game Studies
issn 2280-7705
publishDate 2015-09-01
description This paper proposes an exploration of the Lego Transmedia World. The starting point is a definition of a Lego aesthetics based on four characteristics: modularity, translatability, intertextuality and a tripartite nature of Lego minifigures. A brief analysis of the most popular types of Lego products – toys, games, video games and movies – will delineate a continuum that goes from different degrees of playfulness to mere readership: continuum in which videogames hold a special position. The final aim of this article is to underline, thanks to the Lego case study, the complexity and variety of the knotty intertextual nets that characterize transmedia realities.
topic Lego Movies
Intermediality
url http://www.gamejournal.it/thibault_lego/
work_keys_str_mv AT mattiathibault legowhenvideogamesbridgebetweenplayandcinema
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