Lego: When video games bridge between play and cinema
This paper proposes an exploration of the Lego Transmedia World. The starting point is a definition of a Lego aesthetics based on four characteristics: modularity, translatability, intertextuality and a tripartite nature of Lego minifigures. A brief analysis of the most popular types of Lego product...
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Ass.ne Culturale Ludica
2015-09-01
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Series: | G|A|M|E The Italian Journal of Game Studies |
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Online Access: | http://www.gamejournal.it/thibault_lego/ |
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doaj-828ae9c218314923b37f380fddb5ff322021-01-26T08:16:06ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052015-09-012690Lego: When video games bridge between play and cinemaMattia Thibault0 Università di Torino This paper proposes an exploration of the Lego Transmedia World. The starting point is a definition of a Lego aesthetics based on four characteristics: modularity, translatability, intertextuality and a tripartite nature of Lego minifigures. A brief analysis of the most popular types of Lego products – toys, games, video games and movies – will delineate a continuum that goes from different degrees of playfulness to mere readership: continuum in which videogames hold a special position. The final aim of this article is to underline, thanks to the Lego case study, the complexity and variety of the knotty intertextual nets that characterize transmedia realities.http://www.gamejournal.it/thibault_lego/Lego MoviesIntermediality |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Mattia Thibault |
spellingShingle |
Mattia Thibault Lego: When video games bridge between play and cinema G|A|M|E The Italian Journal of Game Studies Lego Movies Intermediality |
author_facet |
Mattia Thibault |
author_sort |
Mattia Thibault |
title |
Lego: When video games bridge between play and cinema |
title_short |
Lego: When video games bridge between play and cinema |
title_full |
Lego: When video games bridge between play and cinema |
title_fullStr |
Lego: When video games bridge between play and cinema |
title_full_unstemmed |
Lego: When video games bridge between play and cinema |
title_sort |
lego: when video games bridge between play and cinema |
publisher |
Ass.ne Culturale Ludica |
series |
G|A|M|E The Italian Journal of Game Studies |
issn |
2280-7705 |
publishDate |
2015-09-01 |
description |
This paper proposes an exploration of the Lego Transmedia World. The starting point is a definition of a Lego aesthetics based on four characteristics: modularity, translatability, intertextuality and a tripartite nature of Lego minifigures. A brief analysis of the most popular types of Lego products – toys, games, video games and movies – will delineate a continuum that goes from different degrees of playfulness to mere readership: continuum in which videogames hold a special position. The final aim of this article is to underline, thanks to the Lego case study, the complexity and variety of the knotty intertextual nets that characterize transmedia realities. |
topic |
Lego Movies Intermediality |
url |
http://www.gamejournal.it/thibault_lego/ |
work_keys_str_mv |
AT mattiathibault legowhenvideogamesbridgebetweenplayandcinema |
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