LUDIC WRITING: CHALLENGES IN GAMIFYING ENGLISH CREATIVE WRITING CLASS FOR TECHNOPRENEURIAL PURPOSES

<p>This paper, first of three research parts, attempts to describe the challenges English Letters at IAIN (<em>Institut Agama Islam Negeri/</em>State Islamic Institute) Surakarta faced in implementing gamification for technopreneurial purposes in regard to the transformation of a c...

Full description

Bibliographic Details
Main Author: SF. Luthfie Arguby Purnomo
Format: Article
Language:English
Published: Institut Agama Islam Negeri (IAIN) Palangka Raya 2017-03-01
Series:Journal on English as a Foreign Language
Subjects:
Online Access:http://e-journal.iain-palangkaraya.ac.id/index.php/jefl/article/view/503