The Effect of Music on Moroccan Students’ Acceptance of Kahoot Gamified Quizzing in the EFL Classroom

Several studies have investigated students’ perceptions toward technologies that add game elements to gamify learning content in English as a Foreign Language (EFL) classroom. Yet, identifying what specific game elements in these technologies have a significant impact on students’ perceptions has no...

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Bibliographic Details
Main Authors: Abderrahim Mimouni, Youssef Tamer
Format: Article
Language:English
Published: Tawasul International Centre for Publishing, Research and Dialogue 2020-06-01
Series:International Journal of Language and Literary Studies
Subjects:
Online Access:https://ijlls.org/index.php/ijlls/article/view/303