The Effect of Music on Moroccan Students’ Acceptance of Kahoot Gamified Quizzing in the EFL Classroom
Several studies have investigated students’ perceptions toward technologies that add game elements to gamify learning content in English as a Foreign Language (EFL) classroom. Yet, identifying what specific game elements in these technologies have a significant impact on students’ perceptions has no...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Tawasul International Centre for Publishing, Research and Dialogue
2020-06-01
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Series: | International Journal of Language and Literary Studies |
Subjects: | |
Online Access: | https://ijlls.org/index.php/ijlls/article/view/303 |