A Long/Short-Term Memory Based Automated Testing Model to Quantitatively Evaluate Game Design

The mobile casual game application lifespan is getting shorter. A company has to shorten the game testing procedure to avoid being squeezed out of the game market share. There is no sufficient testing indicator to objectively evaluate the operability of different game designs. Many automated testing...

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Main Authors: Lin-Kung Chen, Yen-Hung Chen, Shu-Fang Chang, Shun-Chieh Chang
Format: Article
Language:English
Published: MDPI AG 2020-09-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/10/19/6704
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spelling doaj-7db4194f05f64523b344b9e3318aeebc2020-11-25T03:28:25ZengMDPI AGApplied Sciences2076-34172020-09-01106704670410.3390/app10196704A Long/Short-Term Memory Based Automated Testing Model to Quantitatively Evaluate Game DesignLin-Kung Chen0Yen-Hung Chen1Shu-Fang Chang2Shun-Chieh Chang3Mathematics and Applied Mathematics (Finance and Statistics), School of Information Engineering, SanMing University, SanMing 365004, ChinaDepartment of Information Management, National Taipei University of Nursing and Health Sciences, Taipei 112, TaiwanDepartment of Nursing, National Taipei University of Nursing and Health Sciences, Taipei 112, TaiwanDepartment of Business Administration, Shih Hsin University, Taipei 116, TaiwanThe mobile casual game application lifespan is getting shorter. A company has to shorten the game testing procedure to avoid being squeezed out of the game market share. There is no sufficient testing indicator to objectively evaluate the operability of different game designs. Many automated testing methodologies are proposed, but they adopt rule-based approaches and cannot provide quantitative analysis to statistically evaluate gameplay experience. This study suggests applying “Learning Time” as a testing indicator and using the learning curve to identify the operability of different game designs. This study also proposes a Long/Short-Term Memory based automated testing model (called LSTM-Testing) to statistically testing game experience through end-to-end functionality (Input: game image; Output: game action) without any manual intervention. The experiment results demonstrate LSTM-Testing can provide quantitative testing data by using learning time as the control variable, game design as the independent variable, and time to complete game as the dependent variable. This study also demonstrates how LSTM-Testing evaluates the effectiveness of different gameplay learning strategies, e.g., reviewing the newest decisions, reviewing the correct decision, or reviewing the wrong decisions. The contributions of LSTM-Testing are (1) providing an objective and quantitative analytical game-testing framework, (2) reducing the labor cost of inefficient and subjective manual game testing, and (3) allowing game company boosts software development by focusing on game intellectual property and leaves game testing to artificial intelligence (AI).https://www.mdpi.com/2076-3417/10/19/6704artificial intelligenceartificial neural networkssoftware testingsoftware measurementquality management
collection DOAJ
language English
format Article
sources DOAJ
author Lin-Kung Chen
Yen-Hung Chen
Shu-Fang Chang
Shun-Chieh Chang
spellingShingle Lin-Kung Chen
Yen-Hung Chen
Shu-Fang Chang
Shun-Chieh Chang
A Long/Short-Term Memory Based Automated Testing Model to Quantitatively Evaluate Game Design
Applied Sciences
artificial intelligence
artificial neural networks
software testing
software measurement
quality management
author_facet Lin-Kung Chen
Yen-Hung Chen
Shu-Fang Chang
Shun-Chieh Chang
author_sort Lin-Kung Chen
title A Long/Short-Term Memory Based Automated Testing Model to Quantitatively Evaluate Game Design
title_short A Long/Short-Term Memory Based Automated Testing Model to Quantitatively Evaluate Game Design
title_full A Long/Short-Term Memory Based Automated Testing Model to Quantitatively Evaluate Game Design
title_fullStr A Long/Short-Term Memory Based Automated Testing Model to Quantitatively Evaluate Game Design
title_full_unstemmed A Long/Short-Term Memory Based Automated Testing Model to Quantitatively Evaluate Game Design
title_sort long/short-term memory based automated testing model to quantitatively evaluate game design
publisher MDPI AG
series Applied Sciences
issn 2076-3417
publishDate 2020-09-01
description The mobile casual game application lifespan is getting shorter. A company has to shorten the game testing procedure to avoid being squeezed out of the game market share. There is no sufficient testing indicator to objectively evaluate the operability of different game designs. Many automated testing methodologies are proposed, but they adopt rule-based approaches and cannot provide quantitative analysis to statistically evaluate gameplay experience. This study suggests applying “Learning Time” as a testing indicator and using the learning curve to identify the operability of different game designs. This study also proposes a Long/Short-Term Memory based automated testing model (called LSTM-Testing) to statistically testing game experience through end-to-end functionality (Input: game image; Output: game action) without any manual intervention. The experiment results demonstrate LSTM-Testing can provide quantitative testing data by using learning time as the control variable, game design as the independent variable, and time to complete game as the dependent variable. This study also demonstrates how LSTM-Testing evaluates the effectiveness of different gameplay learning strategies, e.g., reviewing the newest decisions, reviewing the correct decision, or reviewing the wrong decisions. The contributions of LSTM-Testing are (1) providing an objective and quantitative analytical game-testing framework, (2) reducing the labor cost of inefficient and subjective manual game testing, and (3) allowing game company boosts software development by focusing on game intellectual property and leaves game testing to artificial intelligence (AI).
topic artificial intelligence
artificial neural networks
software testing
software measurement
quality management
url https://www.mdpi.com/2076-3417/10/19/6704
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