A Long/Short-Term Memory Based Automated Testing Model to Quantitatively Evaluate Game Design

The mobile casual game application lifespan is getting shorter. A company has to shorten the game testing procedure to avoid being squeezed out of the game market share. There is no sufficient testing indicator to objectively evaluate the operability of different game designs. Many automated testing...

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Bibliographic Details
Main Authors: Lin-Kung Chen, Yen-Hung Chen, Shu-Fang Chang, Shun-Chieh Chang
Format: Article
Language:English
Published: MDPI AG 2020-09-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/10/19/6704