A Study on the Use of Eye Tracking to Adapt Gameplay and Procedural Content Generation in First-Person Shooter Games
This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a mechanism to: (1) control the attention of the player’s avatar according to the attention deployed by the player; and (2) guide the gameplay and game’s procedural content generation, accordingly....
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2018-05-01
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Series: | Multimodal Technologies and Interaction |
Subjects: | |
Online Access: | http://www.mdpi.com/2414-4088/2/2/23 |