Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review
The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact on learning and mastering specific skills in order to make recommendations for future research. Twenty-one s...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Vilnius University
2020-06-01
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Series: | Informatics in Education |
Subjects: | |
Online Access: | https://infedu.vu.lt/journal/INFEDU/article/368/info |