Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature Review

The purpose of this systematic literature review is to explore the area of digital Game-Based Learning (GBL) for students with intellectual disabilities as a tool that enables positive impact on learning and mastering specific skills in order to make recommendations for future research. Twenty-one s...

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Bibliographic Details
Main Authors: Kristian STANČIN, Nataša HOIĆ-BOŽIĆ, Sanja SKOČIĆ MIHIĆ
Format: Article
Language:English
Published: Vilnius University 2020-06-01
Series:Informatics in Education
Subjects:
Online Access:https://infedu.vu.lt/journal/INFEDU/article/368/info