A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the...
Main Authors: | Mark Grimshaw, Gareth Schott |
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Format: | Article |
Language: | English |
Published: |
Hindawi Limited
2008-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2008/720280 |
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