A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines

We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the...

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Bibliographic Details
Main Authors: Mark Grimshaw, Gareth Schott
Format: Article
Language:English
Published: Hindawi Limited 2008-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2008/720280