Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping
Motion capture systems provide an efficient and interactive solution for extracting information related to a human skeleton, which is often exploited to animate virtual characters. When the character cannot be assimilated to an anthropometric shape, the task to map motion capture data onto the armat...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
European Alliance for Innovation (EAI)
2015-02-01
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Series: | EAI Endorsed Transactions on Creative Technologies |
Subjects: | |
Online Access: | http://eudl.eu/doi/10.4108/ct.2.2.e6 |