Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping

Motion capture systems provide an efficient and interactive solution for extracting information related to a human skeleton, which is often exploited to animate virtual characters. When the character cannot be assimilated to an anthropometric shape, the task to map motion capture data onto the armat...

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Bibliographic Details
Main Authors: Andrea Sanna, Fabrizio Lamberti, Gianluca Paravati, Gilles Carlevaris, Paolo Montuschi
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2015-02-01
Series:EAI Endorsed Transactions on Creative Technologies
Subjects:
Online Access:http://eudl.eu/doi/10.4108/ct.2.2.e6