Fooling the user? Modding in the video game industry

Over the years, the video game industry has grown into one of the largest, most profitable entertainment industries in the world. In a highly competitive industry, legal difficulties to safeguard successful game concepts from copycats contribute to a trend of risk aversion and reliance on establishe...

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Bibliographic Details
Main Author: Merlin Münch
Format: Article
Language:English
Published: Alexander von Humboldt Institute for Internet and Society 2013-06-01
Series:Internet Policy Review
Online Access:https://policyreview.info/node/139