The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students
The use of didactic games in order to promote scientific culture leads to innovative methodologies and technologies that can be very effective for the learning process of students or simply to make them more curious about “critical disciplines” such as mathematics. Delivering learning games means ma...
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Kassel University Press
2010-11-01
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Series: | International Journal of Emerging Technologies in Learning (iJET) |
Online Access: | http://online-journals.org/i-jet/article/view/1499 |
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doaj-76320156782b493a9225d305ab06022b2020-11-24T23:02:47ZengKassel University PressInternational Journal of Emerging Technologies in Learning (iJET)1863-03832010-11-015Si3: Serious Games434610.3991/ijet.v5s3.1499The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among StudentsAlberto ColorniSusanna SancassaniSimona AzzaliNicola PadovaniAlessandra TomasiniThe use of didactic games in order to promote scientific culture leads to innovative methodologies and technologies that can be very effective for the learning process of students or simply to make them more curious about “critical disciplines” such as mathematics. Delivering learning games means making an effort to meet the language and the culture of learners, focusing on their motivation: this aim can be achieved by developing projects and products with a high use of competitiveness and creativity. http://online-journals.org/i-jet/article/view/1499 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Alberto Colorni Susanna Sancassani Simona Azzali Nicola Padovani Alessandra Tomasini |
spellingShingle |
Alberto Colorni Susanna Sancassani Simona Azzali Nicola Padovani Alessandra Tomasini The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students International Journal of Emerging Technologies in Learning (iJET) |
author_facet |
Alberto Colorni Susanna Sancassani Simona Azzali Nicola Padovani Alessandra Tomasini |
author_sort |
Alberto Colorni |
title |
The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students |
title_short |
The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students |
title_full |
The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students |
title_fullStr |
The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students |
title_full_unstemmed |
The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students |
title_sort |
use of competition and creativity as key driver to promote scientific culture among students |
publisher |
Kassel University Press |
series |
International Journal of Emerging Technologies in Learning (iJET) |
issn |
1863-0383 |
publishDate |
2010-11-01 |
description |
The use of didactic games in order to promote scientific culture leads to innovative methodologies and technologies that can be very effective for the learning process of students or simply to make them more curious about “critical disciplines” such as mathematics. Delivering learning games means making an effort to meet the language and the culture of learners, focusing on their motivation: this aim can be achieved by developing projects and products with a high use of competitiveness and creativity. |
url |
http://online-journals.org/i-jet/article/view/1499 |
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