The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students

The use of didactic games in order to promote scientific culture leads to innovative methodologies and technologies that can be very effective for the learning process of students or simply to make them more curious about “critical disciplines” such as mathematics. Delivering learning games means ma...

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Main Authors: Alberto Colorni, Susanna Sancassani, Simona Azzali, Nicola Padovani, Alessandra Tomasini
Format: Article
Language:English
Published: Kassel University Press 2010-11-01
Series:International Journal of Emerging Technologies in Learning (iJET)
Online Access:http://online-journals.org/i-jet/article/view/1499
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spelling doaj-76320156782b493a9225d305ab06022b2020-11-24T23:02:47ZengKassel University PressInternational Journal of Emerging Technologies in Learning (iJET)1863-03832010-11-015Si3: Serious Games434610.3991/ijet.v5s3.1499The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among StudentsAlberto ColorniSusanna SancassaniSimona AzzaliNicola PadovaniAlessandra TomasiniThe use of didactic games in order to promote scientific culture leads to innovative methodologies and technologies that can be very effective for the learning process of students or simply to make them more curious about “critical disciplines” such as mathematics. Delivering learning games means making an effort to meet the language and the culture of learners, focusing on their motivation: this aim can be achieved by developing projects and products with a high use of competitiveness and creativity. http://online-journals.org/i-jet/article/view/1499
collection DOAJ
language English
format Article
sources DOAJ
author Alberto Colorni
Susanna Sancassani
Simona Azzali
Nicola Padovani
Alessandra Tomasini
spellingShingle Alberto Colorni
Susanna Sancassani
Simona Azzali
Nicola Padovani
Alessandra Tomasini
The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students
International Journal of Emerging Technologies in Learning (iJET)
author_facet Alberto Colorni
Susanna Sancassani
Simona Azzali
Nicola Padovani
Alessandra Tomasini
author_sort Alberto Colorni
title The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students
title_short The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students
title_full The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students
title_fullStr The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students
title_full_unstemmed The Use of Competition and Creativity as Key Driver to Promote Scientific Culture among Students
title_sort use of competition and creativity as key driver to promote scientific culture among students
publisher Kassel University Press
series International Journal of Emerging Technologies in Learning (iJET)
issn 1863-0383
publishDate 2010-11-01
description The use of didactic games in order to promote scientific culture leads to innovative methodologies and technologies that can be very effective for the learning process of students or simply to make them more curious about “critical disciplines” such as mathematics. Delivering learning games means making an effort to meet the language and the culture of learners, focusing on their motivation: this aim can be achieved by developing projects and products with a high use of competitiveness and creativity.
url http://online-journals.org/i-jet/article/view/1499
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