A practical path guiding method for participating media
Abstract Rendering translucent materials is costly: light transport algorithms need to simulate a large number of scattering events inside the material before reaching convergence. The cost is especially high for materials with a large albedo or a small mean-free-path, where higher-order scattering...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
SpringerOpen
2020-03-01
|
Series: | Computational Visual Media |
Subjects: | |
Online Access: | https://doi.org/10.1007/s41095-020-0160-1 |