A practical path guiding method for participating media

Abstract Rendering translucent materials is costly: light transport algorithms need to simulate a large number of scattering events inside the material before reaching convergence. The cost is especially high for materials with a large albedo or a small mean-free-path, where higher-order scattering...

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Bibliographic Details
Main Authors: Hong Deng, Beibei Wang, Rui Wang, Nicolas Holzschuch
Format: Article
Language:English
Published: SpringerOpen 2020-03-01
Series:Computational Visual Media
Subjects:
Online Access:https://doi.org/10.1007/s41095-020-0160-1