There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity

Many people with a disability play games despite difficulties in relation to access or quality of experience. Better access is needed, but there has been limited industry interest. For players with motor impairments the focus has been on the controller. Numerous solutions have been developed by thir...

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Bibliographic Details
Main Author: Matthew Dalgleish
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2018-12-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/?p=3449

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