There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity
Many people with a disability play games despite difficulties in relation to access or quality of experience. Better access is needed, but there has been limited industry interest. For players with motor impairments the focus has been on the controller. Numerous solutions have been developed by thir...
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Format: | Article |
Language: | English |
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Ass.ne Culturale Ludica
2018-12-01
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Series: | G|A|M|E The Italian Journal of Game Studies |
Subjects: | |
Online Access: | http://www.gamejournal.it/?p=3449 |