Virtual Environment of Real Sport Hall and Analyzing Rendering Quality

Here is presented virtual environment of a real sport hall created in Quest3D VR Edition. All analyzes of the rendering quality, techniques of interaction and performance of the system in real time are presented. We made critical analysis on all of these techniques on different machines and have exc...

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Bibliographic Details
Main Authors: Filip Popovski, Igor Nedelkovski, Svetlana Mijakovska, Aleksandar Ackovski
Format: Article
Language:English
Published: UIKTEN 2015-02-01
Series:TEM Journal
Subjects:
Online Access:http://www.temjournal.com/content/41/13/temjournal4113.pdf