Selective Timewarp Based on Embedded Motion Vectors for Interactive Cloud Virtual Reality

Interactive virtual reality (VR) services such as VR gaming require considerable computing power for rendering higher quality VR images at a high frame rate. Thus offloading such VR processing to a cloud or edge computing entity is promising, but is accompanied by long latency leads for a user to se...

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Bibliographic Details
Main Authors: Thanh Cong Nguyen, Sanghyun Kim, Ju-Hyung Son, Ji-Hoon Yun
Format: Article
Language:English
Published: IEEE 2019-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8589058/