Selective Timewarp Based on Embedded Motion Vectors for Interactive Cloud Virtual Reality
Interactive virtual reality (VR) services such as VR gaming require considerable computing power for rendering higher quality VR images at a high frame rate. Thus offloading such VR processing to a cloud or edge computing entity is promising, but is accompanied by long latency leads for a user to se...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
IEEE
2019-01-01
|
Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/8589058/ |