Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine

Applying geographical knowledge in new contexts is a creative and difficult task for school pupils. However, creating text adventures with the open-source tool Twine may be one way to apply geographic knowledge, but there is currently no research that confirms this. We attempted to determine how pup...

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Bibliographic Details
Main Authors: Veit Maier, Alexandra Budke
Format: Article
Language:English
Published: Asociación Universitaria de Educación 2020-12-01
Series:European Journal of Investigation in Health, Psychology and Education
Subjects:
Online Access:https://www.mdpi.com/2254-9625/10/4/78
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spelling doaj-6c6bac76e62d47b79bda643bda54dba02020-12-04T00:05:02ZengAsociación Universitaria de EducaciónEuropean Journal of Investigation in Health, Psychology and Education2254-96252020-12-0110781106113110.3390/ejihpe10040078Developing Geographical Narratives: Pupils Create Digital Text Adventures with TwineVeit Maier0Alexandra Budke1Institute of Geography Education, University of Cologne, Gronewaldstraße 2, 50931 Cologne, GermanyInstitute of Geography Education, University of Cologne, Gronewaldstraße 2, 50931 Cologne, GermanyApplying geographical knowledge in new contexts is a creative and difficult task for school pupils. However, creating text adventures with the open-source tool Twine may be one way to apply geographic knowledge, but there is currently no research that confirms this. We attempted to determine how pupils in small groups constructed text adventures in geography lessons, focused on the topic “Tourism in Myanmar: threat or opportunity”. We recorded the construction processes of 14 pupils audibly, organized into six teams, and analyzed their games. We found that the different text adventure construction activities between the groups had minimal differences. The groups predominantly asked questions and expressed ideas that used meta-conversation for organization and used agreements. These and other text adventure construction activities can help to specify a model of collaborative creativity. In addition, successful groups wrote geographical narratives with adverbs to emphasize the psychological proximity, rhetorical questions and feelings in their stories, and used more words than the others. The results suggest a focus of future research should be on developing a model for integrating geographical narrative skills into geography lessons and intensifying research about collaborative creativity.https://www.mdpi.com/2254-9625/10/4/78text adventureTwinenarrativecreativitycollaborative creativitycomputer games
collection DOAJ
language English
format Article
sources DOAJ
author Veit Maier
Alexandra Budke
spellingShingle Veit Maier
Alexandra Budke
Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine
European Journal of Investigation in Health, Psychology and Education
text adventure
Twine
narrative
creativity
collaborative creativity
computer games
author_facet Veit Maier
Alexandra Budke
author_sort Veit Maier
title Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine
title_short Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine
title_full Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine
title_fullStr Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine
title_full_unstemmed Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine
title_sort developing geographical narratives: pupils create digital text adventures with twine
publisher Asociación Universitaria de Educación
series European Journal of Investigation in Health, Psychology and Education
issn 2254-9625
publishDate 2020-12-01
description Applying geographical knowledge in new contexts is a creative and difficult task for school pupils. However, creating text adventures with the open-source tool Twine may be one way to apply geographic knowledge, but there is currently no research that confirms this. We attempted to determine how pupils in small groups constructed text adventures in geography lessons, focused on the topic “Tourism in Myanmar: threat or opportunity”. We recorded the construction processes of 14 pupils audibly, organized into six teams, and analyzed their games. We found that the different text adventure construction activities between the groups had minimal differences. The groups predominantly asked questions and expressed ideas that used meta-conversation for organization and used agreements. These and other text adventure construction activities can help to specify a model of collaborative creativity. In addition, successful groups wrote geographical narratives with adverbs to emphasize the psychological proximity, rhetorical questions and feelings in their stories, and used more words than the others. The results suggest a focus of future research should be on developing a model for integrating geographical narrative skills into geography lessons and intensifying research about collaborative creativity.
topic text adventure
Twine
narrative
creativity
collaborative creativity
computer games
url https://www.mdpi.com/2254-9625/10/4/78
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