Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine
Applying geographical knowledge in new contexts is a creative and difficult task for school pupils. However, creating text adventures with the open-source tool Twine may be one way to apply geographic knowledge, but there is currently no research that confirms this. We attempted to determine how pup...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
Asociación Universitaria de Educación
2020-12-01
|
Series: | European Journal of Investigation in Health, Psychology and Education |
Subjects: | |
Online Access: | https://www.mdpi.com/2254-9625/10/4/78 |
id |
doaj-6c6bac76e62d47b79bda643bda54dba0 |
---|---|
record_format |
Article |
spelling |
doaj-6c6bac76e62d47b79bda643bda54dba02020-12-04T00:05:02ZengAsociación Universitaria de EducaciónEuropean Journal of Investigation in Health, Psychology and Education2254-96252020-12-0110781106113110.3390/ejihpe10040078Developing Geographical Narratives: Pupils Create Digital Text Adventures with TwineVeit Maier0Alexandra Budke1Institute of Geography Education, University of Cologne, Gronewaldstraße 2, 50931 Cologne, GermanyInstitute of Geography Education, University of Cologne, Gronewaldstraße 2, 50931 Cologne, GermanyApplying geographical knowledge in new contexts is a creative and difficult task for school pupils. However, creating text adventures with the open-source tool Twine may be one way to apply geographic knowledge, but there is currently no research that confirms this. We attempted to determine how pupils in small groups constructed text adventures in geography lessons, focused on the topic “Tourism in Myanmar: threat or opportunity”. We recorded the construction processes of 14 pupils audibly, organized into six teams, and analyzed their games. We found that the different text adventure construction activities between the groups had minimal differences. The groups predominantly asked questions and expressed ideas that used meta-conversation for organization and used agreements. These and other text adventure construction activities can help to specify a model of collaborative creativity. In addition, successful groups wrote geographical narratives with adverbs to emphasize the psychological proximity, rhetorical questions and feelings in their stories, and used more words than the others. The results suggest a focus of future research should be on developing a model for integrating geographical narrative skills into geography lessons and intensifying research about collaborative creativity.https://www.mdpi.com/2254-9625/10/4/78text adventureTwinenarrativecreativitycollaborative creativitycomputer games |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Veit Maier Alexandra Budke |
spellingShingle |
Veit Maier Alexandra Budke Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine European Journal of Investigation in Health, Psychology and Education text adventure Twine narrative creativity collaborative creativity computer games |
author_facet |
Veit Maier Alexandra Budke |
author_sort |
Veit Maier |
title |
Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine |
title_short |
Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine |
title_full |
Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine |
title_fullStr |
Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine |
title_full_unstemmed |
Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine |
title_sort |
developing geographical narratives: pupils create digital text adventures with twine |
publisher |
Asociación Universitaria de Educación |
series |
European Journal of Investigation in Health, Psychology and Education |
issn |
2254-9625 |
publishDate |
2020-12-01 |
description |
Applying geographical knowledge in new contexts is a creative and difficult task for school pupils. However, creating text adventures with the open-source tool Twine may be one way to apply geographic knowledge, but there is currently no research that confirms this. We attempted to determine how pupils in small groups constructed text adventures in geography lessons, focused on the topic “Tourism in Myanmar: threat or opportunity”. We recorded the construction processes of 14 pupils audibly, organized into six teams, and analyzed their games. We found that the different text adventure construction activities between the groups had minimal differences. The groups predominantly asked questions and expressed ideas that used meta-conversation for organization and used agreements. These and other text adventure construction activities can help to specify a model of collaborative creativity. In addition, successful groups wrote geographical narratives with adverbs to emphasize the psychological proximity, rhetorical questions and feelings in their stories, and used more words than the others. The results suggest a focus of future research should be on developing a model for integrating geographical narrative skills into geography lessons and intensifying research about collaborative creativity. |
topic |
text adventure Twine narrative creativity collaborative creativity computer games |
url |
https://www.mdpi.com/2254-9625/10/4/78 |
work_keys_str_mv |
AT veitmaier developinggeographicalnarrativespupilscreatedigitaltextadventureswithtwine AT alexandrabudke developinggeographicalnarrativespupilscreatedigitaltextadventureswithtwine |
_version_ |
1724400876018204672 |