A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter

The aim of developing an agent, that is able to adapt its actions in response to their effectiveness within the game, provides the basis for the research presented in this paper. It investigates how adaptation can be applied through the use of a hybrid of AI technologies. The system developed uses t...

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Bibliographic Details
Main Authors: Abdennour El Rhalibi, Madjid Merabti
Format: Article
Language:English
Published: Hindawi Limited 2008-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2008/432365