Gamble for the needy! Does identifiability enhances donation?

To investigate how neediness and identifiability of a recipient influence the willingness of a donor to invest resources in charity-like lotteries we propose a new game, called 'need game'. Similar to the dictator game, the need game includes two players, one active player (the donor or di...

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Bibliographic Details
Main Authors: Marc Wyszynski, Adele Diederich, Ilana Ritov
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2020-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0234336