Serious Games in an Information Technology Course: Opportunities, Challenges, and Outcomes
Serious games (SG) and Game-Based Learning (GBL) have frequently used for teaching purpose in different courses including Information Technology (IT). However, qualitative studies of students’ experience in using this approach have been subject of less attention in the related literature. The curren...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Atlantis Press
2014-03-01
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Series: | The International Technology Management Review |
Subjects: | |
Online Access: | https://www.atlantis-press.com/article/13589.pdf |