Serious Games in an Information Technology Course: Opportunities, Challenges, and Outcomes

Serious games (SG) and Game-Based Learning (GBL) have frequently used for teaching purpose in different courses including Information Technology (IT). However, qualitative studies of students’ experience in using this approach have been subject of less attention in the related literature. The curren...

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Bibliographic Details
Main Authors: Amir Hossein Ghapanchi, Alireza Amrollahi
Format: Article
Language:English
Published: Atlantis Press 2014-03-01
Series:The International Technology Management Review
Subjects:
Online Access:https://www.atlantis-press.com/article/13589.pdf