Nurturing Environmental Education at the Tertiary Education Level in China: Can Mobile Augmented Reality and Gamification Help?

In the educational context, there currently emerges a growing research interest in using mobile augmented reality (AR) and the gamification concept to promote environmental education (EE). However, to date, scant attention has been paid to practically linking this approach to formal curricula at the...

Full description

Bibliographic Details
Main Authors: Bing Mei, Shuxia Yang
Format: Article
Language:English
Published: MDPI AG 2019-08-01
Series:Sustainability
Subjects:
Online Access:https://www.mdpi.com/2071-1050/11/16/4292