An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering
In this paper, we propose a multi-chip architecture based on parallel frame rendering suitable for real-time ray tracing in dynamic scenes. In multi-chip architecture with the commonly used screen partitioning method, the acceleration structure data, such as a tree, updated in a dynamic scene must b...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
IEEE
2021-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/9521924/ |