An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering

In this paper, we propose a multi-chip architecture based on parallel frame rendering suitable for real-time ray tracing in dynamic scenes. In multi-chip architecture with the commonly used screen partitioning method, the acceleration structure data, such as a tree, updated in a dynamic scene must b...

Full description

Bibliographic Details
Main Authors: Jinyoung Lee, Jae-Ho Nah, Woonam Chung, Tae-Hyoung Lee, Woo-Chan Park
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9521924/