A Hierarchical Triangulation for Multiresolution Terrain Models
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major ch...
Main Authors: | María José Abásolo Guerrero, Armando Eduardo De Giusti, Josep Blat Gimeno |
---|---|
Format: | Article |
Language: | English |
Published: |
Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata
2000-10-01
|
Series: | Journal of Computer Science and Technology |
Subjects: | |
Online Access: | https://journal.info.unlp.edu.ar/JCST/article/view/1005 |
Similar Items
-
Geometric-textured bitree: transmission of a multiresolution terrain the Internet
by: María José Abásolo Guerrero, et al.
Published: (2002-10-01) -
Wavelet-Based Multiresolution Surface Approximation from Height Fields
by: Lee, Sang-Mook
Published: (2014) -
On the Construction of Multiresolution Analysis Compatible with General Subdivisions
by: Kui, Zhiqing
Published: (2018) -
Dynamic Creation of Multi-resolution Triangulated Irregular Network
by: Bertilsson, Emil
Published: (2015) -
Représentation des maillages multirésolutions : application aux volumes de subdivision
by: Untereiner, Lionel
Published: (2013)