A Hierarchical Triangulation for Multiresolution Terrain Models

Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major ch...

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Bibliographic Details
Main Authors: María José Abásolo Guerrero, Armando Eduardo De Giusti, Josep Blat Gimeno
Format: Article
Language:English
Published: Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata 2000-10-01
Series:Journal of Computer Science and Technology
Subjects:
Online Access:https://journal.info.unlp.edu.ar/JCST/article/view/1005