Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4
In this article, our question is to know how a video game can be a source of learning ? We will study two strategy / management games (Crusader Kings 2 and Europa Universalis 4) as mediators of knowledge in History. We made two surveys, one among players of these games and another among people who d...
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2020-11-01
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doaj-61711bb2498d4c3f9f138cc607d1633c2020-12-21T13:37:52ZfraLaboratoire ExpericeSciences du Jeu2269-26572020-11-011310.4000/sdj.2696Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4Clément DussarpsIn this article, our question is to know how a video game can be a source of learning ? We will study two strategy / management games (Crusader Kings 2 and Europa Universalis 4) as mediators of knowledge in History. We made two surveys, one among players of these games and another among people who don’t play them (mainly players of other video games), for a total of 1060 answers. As a result, video games are supports of information which could become knowledge, and also a motivation for plural practices of information, allowing to acquire other knowledge which falls under tangential learning.http://journals.openedition.org/sdj/2696video gameknowledge mediationtangential learningpractices of information |
collection |
DOAJ |
language |
fra |
format |
Article |
sources |
DOAJ |
author |
Clément Dussarps |
spellingShingle |
Clément Dussarps Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4 Sciences du Jeu video game knowledge mediation tangential learning practices of information |
author_facet |
Clément Dussarps |
author_sort |
Clément Dussarps |
title |
Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4 |
title_short |
Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4 |
title_full |
Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4 |
title_fullStr |
Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4 |
title_full_unstemmed |
Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4 |
title_sort |
le jeu vidéo médiateur de savoirs en histoire : l’exemple de crusader king 2 et europa universalis 4 |
publisher |
Laboratoire Experice |
series |
Sciences du Jeu |
issn |
2269-2657 |
publishDate |
2020-11-01 |
description |
In this article, our question is to know how a video game can be a source of learning ? We will study two strategy / management games (Crusader Kings 2 and Europa Universalis 4) as mediators of knowledge in History. We made two surveys, one among players of these games and another among people who don’t play them (mainly players of other video games), for a total of 1060 answers. As a result, video games are supports of information which could become knowledge, and also a motivation for plural practices of information, allowing to acquire other knowledge which falls under tangential learning. |
topic |
video game knowledge mediation tangential learning practices of information |
url |
http://journals.openedition.org/sdj/2696 |
work_keys_str_mv |
AT clementdussarps lejeuvideomediateurdesavoirsenhistoirelexempledecrusaderking2eteuropauniversalis4 |
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1724374797052280832 |