Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4

In this article, our question is to know how a video game can be a source of learning ? We will study two strategy / management games (Crusader Kings 2 and Europa Universalis 4) as mediators of knowledge in History. We made two surveys, one among players of these games and another among people who d...

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Main Author: Clément Dussarps
Format: Article
Language:fra
Published: Laboratoire Experice 2020-11-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/2696
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spelling doaj-61711bb2498d4c3f9f138cc607d1633c2020-12-21T13:37:52ZfraLaboratoire ExpericeSciences du Jeu2269-26572020-11-011310.4000/sdj.2696Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4Clément DussarpsIn this article, our question is to know how a video game can be a source of learning ? We will study two strategy / management games (Crusader Kings 2 and Europa Universalis 4) as mediators of knowledge in History. We made two surveys, one among players of these games and another among people who don’t play them (mainly players of other video games), for a total of 1060 answers. As a result, video games are supports of information which could become knowledge, and also a motivation for plural practices of information, allowing to acquire other knowledge which falls under tangential learning.http://journals.openedition.org/sdj/2696video gameknowledge mediationtangential learningpractices of information
collection DOAJ
language fra
format Article
sources DOAJ
author Clément Dussarps
spellingShingle Clément Dussarps
Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4
Sciences du Jeu
video game
knowledge mediation
tangential learning
practices of information
author_facet Clément Dussarps
author_sort Clément Dussarps
title Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4
title_short Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4
title_full Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4
title_fullStr Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4
title_full_unstemmed Le jeu vidéo médiateur de savoirs en histoire : l’exemple de Crusader King 2 et Europa Universalis 4
title_sort le jeu vidéo médiateur de savoirs en histoire : l’exemple de crusader king 2 et europa universalis 4
publisher Laboratoire Experice
series Sciences du Jeu
issn 2269-2657
publishDate 2020-11-01
description In this article, our question is to know how a video game can be a source of learning ? We will study two strategy / management games (Crusader Kings 2 and Europa Universalis 4) as mediators of knowledge in History. We made two surveys, one among players of these games and another among people who don’t play them (mainly players of other video games), for a total of 1060 answers. As a result, video games are supports of information which could become knowledge, and also a motivation for plural practices of information, allowing to acquire other knowledge which falls under tangential learning.
topic video game
knowledge mediation
tangential learning
practices of information
url http://journals.openedition.org/sdj/2696
work_keys_str_mv AT clementdussarps lejeuvideomediateurdesavoirsenhistoirelexempledecrusaderking2eteuropauniversalis4
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